Save hours of cleanup by starting with the best data.

Available now

MANUS TECHNOLOGY presents a MOTION CAPTURE  product.
directed by STEPHAN VAN DEN BRINK  produced and manufactured by MAARTEN WITTEVEEN & QUIRIJN DEES
marketed by RICHENEL HELD & TONY LY  design by STIJN STUMPEL, DANIEL DURET, MAURICIO SANDOVAL, RYAN BAKERMANS post production by ANIA BURY
special effects by ARSENE VAN DER BILT & SARAH SHABAN product outreach by BEN BERENDHUIZEN, GERALD VAN DE RIET, ROMAIN ARAKELIAN

Quantum Metagloves

Capture every detailed movement using our precise Quantum tracking technology. There are no more limitations to your finger capture. Save valuable time while animating, without losing the lifelike feeling of your movements.

  • Absolute Position Sensor Measurements
  • Integration in Any Pipeline
  • Swappable Batteries for Continuous Workflow
  • 2-year Warranty

Quantum Technology

The Quantum Metaglove provides high fidelity finger tracking by using millimeter accurate end-point fingertip tracking sensors. These sensors are free of drift and deliver highly accurate and reliable finger capture data.

No Down-time

The Quantum Metagloves come with swappable batteries, to provide you with an uninterrupted workflow. The Quantum batteries can last up to 3 hours during continuous use on a full charge. Additionally, the Quantum Metagloves can be powered by an external power source through the USB Type-C port.

Always have a pair of batteries fully charged with the MANUS Charging Station.

Technical Specs

Signal latency

≤ 7.5ms

Finger sensor type

Absolute position, 3 axis rotation

Sensor sample rate

120Hz

Battery duration

Up to 3 hours (swappable batteries)

Charging time

2 hours USB Type-C

Weight

138 grams (including battery)

Wired communication

USB Type-C

Wireless communication

Bluetooth Low Energy 5

Wireless range

Up to 15 meters

Supported operating system

Windows 10/11

Optical trackers

2 Reflective Markers

Finger attachments

Liner Gloves

sizing info

Textile information

77% Polyester, 23% Spandex

Integrations

Real-Time Streaming

Our central software, MANUS Core, is a data-handling tool developed to receive MANUS glove data and output this optimally to your desired target. Using native or added plugins, finger data will stream real-time to Unreal, Unity or MotionBuilder.

SDK & Recording

Our open SDK allows for building any other integration. The recording function allows you to record your session, edit, and export them as FBX or CSV files.

You will be able to make use of our timecode & genlock feature while recording. On top of that, we have the functionality to trigger your mocap session with the use of our Motive 2.0 triggered recording function and Vicon Shogun triggered recording function. These options allow external software to trigger our recording software and export the recorded data.

Buying Options

MANUS gloves are available with the  software license that meets your needs. With single and multi-actor options available, scaling the MANUS gloves to fit your company needs is now easier than ever.

Choose your preferred perpetual license below.

MANUS Core
+ Optical
+ SDK Access & Linux

Looking to use Metagloves in your Xsens pipeline? Click here.

Compare Licenses
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Quantum Mocap Metagloves

Capture every detailed movement using our precise Quantum tracking technology. There are no more limitations to your finger capture. Save valuable time while animating, without losing the lifelike feeling of your movements.

Quantum Technology

The Quantum Metaglove provides high fidelity finger tracking by using millimeter accurate end-point fingertip tracking sensors. These sensors are free of drift and deliver highly accurate and reliable finger capture data.

No Down-time

The Quantum Metagloves come with swappable batteries, to provide you with an uninterrupted workflow. The Quantum batteries can last up to 3 hours during continuous use on a full charge. Additionally, the Quantum Metagloves can be powered by an external power source through the USB Type-C port.

Always have a pair of batteries fully charged with the MANUS Charging Station.

Technical Specs

Signal latency

≤ 7.5ms

Finger sensor type

Absolute position, 3 axis rotation

Sensor sample rate

120Hz

Battery duration

Up to 3 hours (swappable batteries)

Charging time

2 hours USB Type-C

Weight

138 grams (including battery)

Wired communication

USB Type-C

Wireless communication

Bluetooth Low Energy 5

Wireless range

Up to 15 meters

Supported operating system

Windows 10/11

Optical trackers

2 Reflective Markers

Finger attachments

Liner Gloves

sizing info

Textile information

77% Polyester, 23% Spandex

Accessories

Integrations

Real-Time Streaming

Our central software, MANUS Core, is a data-handling tool developed to receive MANUS glove data and output this optimally to your desired target. Using native or added plugins, finger data will stream real-time to Unreal, Unity or MotionBuilder.

SDK & Recording

Our open SDK allows for building any other integration. The recording function allows you to record your session, edit, and export them as FBX or CSV files.

You will be able to make use of our timecode & genlock feature while recording. On top of that, we have the functionality to trigger your mocap session with the use of our Motive 2.0 triggered recording function and Vicon Shogun triggered recording function. These options allow external software to trigger our recording software and export the recorded data.

Buying Options

MANUS gloves are available with the  software license that meets your needs. With single and multi-actor options available, scaling the MANUS gloves to fit your company needs is now easier than ever.

Choose your preferred perpetual license below.

MANUS Core
+ Optical
+ Custom Data Access & Linux
Compare Licenses

Sample Library

Here you can download animation samples to see the raw data in your own motion capture pipeline. All data is unedited and captured with the Quantum Metagloves.

Opening a bottle

17 second animation

Pinching and finger pistol

18 second animation

Opening & closing hand

19 second animation

Using calipers

19 second animation

Handling whiskey glass

30 second animation

Handling espresso cup

27 second animation

Handling coffee mug

23 second animation

Handling small shot glass

32 second animation

Handling liquor glass

26 second animation

Use Cases

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