Touch the future.

Available now

MANUS TECHNOLOGY presents a MOTION CAPTURE  product.
directed by STEPHAN VAN DEN BRINK  produced and manufactured by MAARTEN WITTEVEEN & QUIRIJN DEES
marketed by RICHENEL HELD & TONY LY  design by STIJN STUMPEL, DANIEL DURET, MAURICIO SANDOVAL, RYAN BAKERMANS post production by ANIA BURY
special effects by ARSENE VAN DER BILT & SARAH SHABAN product outreach by BEN BERENDHUIZEN, GERALD VAN DE RIET, ROMAIN ARAKELIAN

Prime 3 Haptic XR

Comfortable and unobtrusive. Free to perform your full range of motion without breaking immersion. Experience per-finger Haptics like never before.

The combination of this powerful haptics system combined with the high-fidelity finger tracking of the MANUS Prime 3 Haptic XR make it the perfect solution for training and design validation in VR.

  • Ultra Lightweight Integrated Haptics
  • Native Integrations
  • Swappable Batteries for Continuous Workflow
  • Perfect Prop Tracking
  • Quick & Easy

Tech Specs

Signal latency

≤ 7.5ms

Sensor sample rate

90Hz

Battery duration

10 hours (swappable batteries)

Charging time

3 hours (USB Type-C)

Weight

134 grams

Wired communication

USB Type-C

Wireless communication

Bluetooth Low Energy 5

Supported operating system

Windows 10/11

Finger sensor type

5x 2DoF Flexible sensors and 6x 9DoF IMU’s

Finger Flexible Sensor Repeatability

>1.000.000 cycles

Haptic Feedback

Integrated Vibrotactile Haptics

Textile information

77% Polyester, 23% Spandex

Integrations

Streaming to applications

Our central software, MANUS Core, is a data-handling tool developed to receive MANUS glove data and output this optimally to your desired target. Using native or added plugins, finger data will stream real-time to Unreal, Unity, IC.IDO, SteamVR, Siemens TeamCenter and Vred.

There is also an option to build custom integrations through MANUS SDK's. C++, Python, Linux, and Open Source XR are all supported.  

Buying Options

MANUS gloves are available with the  software license that meets your needs. With single and multi-actor options available, scaling the MANUS gloves to fit your company needs is now easier than ever.

Choose your preferred perpetual license below.

MANUS Core
+ SDK Access & Linux
Compare Licenses
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Prime 3 Haptic XR

Comfortable and unobtrusive. Free to perform your full range of motion without breaking immersion. Experience per-finger Haptics like never before.

The combination of this powerful haptics system combined with the high-fidelity finger tracking of the MANUS Prime 3 Haptic XR make it the perfect solution for training and design validation in VR.

Tech Specs

Signal latency

≤ 7.5ms

Sensor sample rate

90Hz

Battery duration

10 hours (swappable batteries)

Charging time

3 hours (USB Type-C)

Weight

134 grams

Wired communication

USB Type-C

Wireless communication

Bluetooth Low Energy 5

Supported operating system

Windows 10/11

Finger sensor type

5x 2DoF Flexible sensors and 6x 9DoF IMU’s

Finger Flexible Sensor Repeatability

>1.000.000 cycles

Haptic Feedback

Integrated Vibrotactile Haptics

Textile information

77% Polyester, 23% Spandex

Accessories

Integrations

Streaming to applications

Our central software, MANUS Core, is a data-handling tool developed to receive MANUS glove data and output this optimally to your desired target. Using native or added plugins, finger data will stream real-time to Unreal, Unity, IC.IDO, SteamVR, Siemens TeamCenter and Vred.

There is also an option to build custom integrations through MANUS SDK's. C++, Python, Linux, and Open Source XR are all supported.  

Buying Options

MANUS gloves are available with the  software license that meets your needs. With single and multi-actor options available, scaling the MANUS gloves to fit your company needs is now easier than ever.

Choose your preferred perpetual license below.

MANUS Core
+ Custom Data Access & Linux
Compare Licenses

Fully featured for XR

Native Integrations

Easy to use and integrate with native integrations through OpenXR, Unity, Unreal, VRED & IC.IDO

High Fidelity Hand Tracking

Tracking continues where optical stops. Not limited by field of view.


Ultra Lightweight Integrated Haptics

Comfortable and unobtrusive. Free to perform your full range of motion without breaking immersion.

Perfect Prop Tracking

Never experience occlusion and feel the props you are using with your fingertips.

Quick & Easy

Ready to go in under a minute. Intuitively interact in VR without needing instructions or button explanations.

Use Cases

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